S
Y L L A B U S
THE
AMERICAN UNIVERSITY OF ROME
Department of Communication and English
The learning goals for students pursuing a degree in Communication are meant to develop and enhance their writing skills, whether expository, reflective or analytical; or journalistic; or creative. The program also aims to develop students’ conceptual analysis skills and critical thinking; and train them in the use of the appropriate/required tools and technology related to the field of Communication, in selected courses. The Communication degree program also offers students the opportunity to benefit from the Rome location, and prepares them to work and operate successfully in a global environment characterized by diversity and intercultural understanding and respect.
Course
Title: The Computer as a Media Tool
Course Number: COM215
Period: Summer 2009
Credits: Three hours.
Professor: Kristen Palana
e-mail: k.palana@aur.edu
office
phone. 06/58330919 ext. 702
URL: http://www.kpalana.com
Time: Monday-Thursday 11:50-2:10PM
Office
hours:
By appointment. My office is located on the first floor of
the Carini Building near the Multimedia Lab.
Class Website: http://www.kpalana.com/com215
Course
Description:
This is a hands-on, practical course that teaches students the
aesthetic concepts of visual communication along with technical
skills such as working with Macintosh-based software utilized to
create various forms of visual media. The areas of computer art/image
making, graphic design, typography, sound design, and video motion
graphics will be explored. Practical foundations will be applied to
design projects as developed through an increasing command of
analyzing concepts of design, composition, color theory, and graphic
communication.
Prerequisite: COM100
Course
Learning Objectives:
In this course students will:
1. Learn the basics of image
and media production using a Mac and learn how to use software such
as Adobe Photoshop and Illustrator, Final Cut Pro, and sound
software.
2. Master using scanners and printers. Students will
learn the basics of burning their projects to CDs and DVDs as well as
making their projects web-ready for online display.
3.
Develop an understanding of composition, use of color, placement, and typography, as well as how
to make good imagery and design which will affect all aspects of
media production.
4.
Acquire skills and sensitivity to make motion graphics pieces that
use moving type, imagery, and sound.
Course
Learning Activities:
Project #1: Photo Morphs using Adobe Photoshop. Students will be given several different royalty-free images to choose from. After picking one they will combine elements from this photo with other images (royalty-free photos, their own photos, or drawings) to create a completely new image reality. This project introduces the students to 2D computer imaging, the fundamentals of composition, color, rules of good design, element placement, and final presentation. CLO: 1, 2, & 3.
Mini Project #2: Vintage Bumper Sticker. Students will use Adobe Illustrator to trace over a vintage photograph from the 1950's. They will then combine type with the image to create a memorable bumper sticker design. CLO: 1, 2, & 3.
Final Project: Countdown -Motion Graphics Piece. Students will combine movable imagery with type and sound to create a ten second countdown for a video or film piece. *No video footage is allowed. This constraint will make it possible for students to try animation, stop motion, and still image manipulation techniques. Software used will be Final Cut Pro and sound editing software. Supplement programs include Photoshop and Illustrator. The final project will be submitted on DVD-ROM. Students will draw upon all visual concepts and techniques learned so far to produce a finished piece. CLO: 1, 2, 3 & 4.
*Homework Assignments. -These will be determined weekly as the course progresses. Usually they are demonstrations of new concepts learned or as applied to the above projects-in-progress. CLO: 1-4
*
Critiques -Students are expected to be able to articulate what
elements are successful and/or what improvements could be made in
their projects as well as their classmates’ projects during class
critiques. CLO: 1-4
Assessment
Tools
Students
will be assessed by the following:
All
projects will be rubric graded.
Items evaluated in the rubrics will be creativity, exploration of concepts and ideas, technical proficiency, professional presentation of projects, and effective participation in class critiques.
Two
or more quizzes will be given to measure students’ conceptual,
technical, and aesthetic progress.
Homework will be assessed on a pass/fail basis.
Grade Tabulation:
Homework:
10%
Participation: 10%
Quizzes 20%
Project 1: 15%
Project 2: 15%
Final Project: 30%
AUR
Grade Values
94 – 100 points = A “Excellent”
90 – 93.99 pts = A-
87 – 89.99 = B+
83 – 86.99 = B “Good”
80 – 82.99 = B-
77 – 79.99 = C+
70 – 76.99 = C “Satisfactory”
60 – 69.99 = D “Poor”
59.99 – 0 = F “Failing”
Grade
Dispute Policy:
Please
note that grades are given according to AUR Grade Values. This means
average projects will receive a C, good projects a B, excellent
projects an A, etc. The reasons for each grade will be spelled out
clearly in project rubrics and on corrected quizzes. If students do
feel that they were given an incorrect grade, please address the
issue with me personally after class in a respectful way. More often
than not students are given the highest grade possible for the
quality of work submitted and grade disputes are not encouraged
unless a glaring discrepancy was made. Please also note that the
final grade for the semester also includes scores for overall
participation, attendance, and punctuality.
Course
Textbooks:
Design
Elements –A Graphic Style Manual by
Timothy Samara.
2007
Handouts
on aesthetic concepts of art, design, and composition will also be
given out in class. The suggested texts below are for reference
purposes.
Suggested Texts:
Visual
Quickstart Guide- Photoshop CS3 -by
Elaine Weinmann and Peter Lourekas. 2007.
Visual
Quickstart Guide-
Illustrator CS3- by Elaine Weinmann and Peter Lourekas. 2007.
Visual
Quickpro Guide-
Final Cut Pro 6- by Lisa Brenneis. 2007.
Additional
Costs: The lab fee for this course (50 Euros per student) is used for the
maintenance of the Multimedia Lab and production equipment.
Courtesy Policy:
Compared
to similar design/studio courses, our time slot is incredibly short.
Please try to keep distractions and late arrival to an absolute
minimum.
Make sure your cell phone is turned off. If you have an emergency situation that requires your phone to be on, please speak with me first. Ringing cell phones, late arrival, leaving early, and walking in and out of class while class is in session is disrespectful to your Professor and to your fellow classmates and will result in the lowering of your Class Participation Grade and Overall Grade.
AUR
Attendance Policy
“Attendance is required in all classes at The American University of Rome and attendance records are maintained. More than two unexcused absences from any class may have a negative effect on student grades. Absences documented by a medical certificate or an obvious case of emergency may be excused by the Office of the Provost. If the Registrar determines that the student’s attendance record is unacceptable, the student will be required to withdraw from the class with a grade of WD. The criteria upon which grades are determined, including the attendance policy, are outlined in each course syllabus.” -- AUR Student Handbook, 2006/2007, p. 17.
Kristen Palana’s Specific Attendance Policy:
Any student with more than two unexcused absences will get a half letter grade off their final grade for every unexcused absence beyond two. Please note that each two lates count as one absence.
An unexcused absence is one without a valid medical justification, or a written note from the Provost. No make-up exams or quizzes will be given without a documented medical excuse. Incomplete grades are not given.
If You Miss Class:
Please use the class contact sheet (given out after the add/drop period) to email or phone a classmate who can lend you their notes and help you get back on track. In this course it is important to stay on top of material since so much is covered. *Please do not email your professor for a briefing on what you missed, as it’s not possible to sum up an entire class in a short email. After you have made an effort to contact a classmate and catch up, your professor will be happy to give you individual help by appointment.
AUR Academic Integrity Code & Policy against Plagiarism
“Integrity is fundamental to the academic enterprise. It is violated by such acts as borrowing or purchasing assignments, including but not limited to term papers, essays, and reports; lending to or producing assignments for others (either for or without payment); using concealed notes or crib sheets during examinations, copying the work of others and submitting it as one’s own; and otherwise misappropriating the knowledge of others. Such acts are both dishonest and deceptive: the work submitted to instructors is not the work of the person whose name it bears. In consequence, the sources from which one derives one’s ideas, statements, terms, and facts, including internet sources, must be fully and specifically acknowledged in the appropriate form. Failure to do so, intentionally or unintentionally, constitutes plagiarism.” -- AUR Student Handbook, 2006/2007, p. 15.
Suggestions:
Back-up all work in progress. I recommend saving your projects under different names literally every time you make a change. It just takes one quick click…and could save you hours (if not days) of frustration. Always back-up everything!
Expect the unexpected. If you have an assignment due on Wednesday, try to get it done a few days before. That way, if and when you are having technical problems, you will have some extra time to fix mistakes and troubleshoot. Remember: It is always better to show what you are working on than to show nothing at all. We can try to solve the problem in class if necessary.
--------------------------------
COURSE
OUTLINE
*This
outline is subject to change.
Schedule
Week
1.
*Read
this week: Design Elements pp. 10-43 and pp. 62-79
Day
1: Introduction
to the course. The difference between art and design. What
is possible in Photoshop –Looking at professional work. Introduction
to Photoshop. Setting Up. Tools and Windows. Drawing in Photoshop.
Saving. Introduction
to Project 1.
Day 2: Conceptual Development and Sketching techniques. Space and form. Composition. Placement. Scanning imagery and manipulating photography. What makes for good art and design? Composition. Contrasts. Continuing with Photoshop. Levels, Color Correction. Background swapping. More tips and tricks.
Week
2.
*Read
this week: Design Elements pp. 82-113 and pp. 166-188
Day
1: Royalty
free imagery. Copyright Issues. Removing red eyes. Removing “flaws.” Setting
up Project 1. In progress help with Project 1. Work in class time.
Day 2: Contrasts. Color. Creating Mood. Work in class time. Individual Help.
Day 3: Work in class time. Individual Help. Converting imagery for print. Test printing.
Week
3.
*Read
this week: Design Elements pp. 116-131 and pp. 146-163
Day
1: Project
#1 Due.
Introduction to Illustrator. Drawing in Illustrator. Introduction to
Mini Project #2.
Day 2: Introduction to typography techniques. Typography exercises. Working with fonts.
Day
3: Last
minute work in class time. Mini Project
#2 Due.
How to put online.
Day
4: Introduction
to Stop Motion Animation and the Final Project. Past student examples
of the Final Project. Preview of what students will be able to do in
Final Cut within the next two weeks. Begin developing ideas for Final
Project. Brainstorming and storyboarding techniques.
Week
4.
*Read
this week: Design Elements pp. 188-195 and Handouts
Day
1: Quiz
#1 Introduction
to Final Cut Pro. Setting up. Working with still imagery. Using the
timeline. Simple jump cuts.
Day
2: Finding royalty-free sound. Adding sound to Final Cut Pro. In class
help.
Day
3: Transitions, scaling, rotations, opacity changes, and other effects.
In class help with Final Project.
Day
4: Free day for shooting stop motion imagery. Individual help by request
in the lab on all topics covered so far.
Week 5
*Read
this week: Handouts.
Day 1:
Working with text in Final Cut. Importing imagery and working on
Final Project.
Day
2: Work in class. Individual help.
Day 3: Quiz #2. Work in class. Individual help.
Day 4: Final Projects Due. Critique and Par-tay!